The campaign started in November 2020 and ended in December – with enormous success! It was finished, Rapture was officially accepted by the community, welcomed with open arms, and successfully financed!
The months that followed were naturally quite turbulent. After all, we would have to accomplish nothing short of proving ourselves worthy of our supporters’ trust and deliver Rapture on time in October 2021, as promised! With the fresh cash injection, we promptly set the production of the new miniatures in motion. These would be added to the miniatures of the first three factions: the Angels, Atlantis, and the New World Order, which we already completed over the course of the Kickstarter campaign. At the same time, we also continued writing the story, which we could now have professionally proofread and translated. The first add-ons for Rapture then underwent their final testing and the balancing of the factions and the characters was refined. Additionally, we could at last begin with the work on the final graphic design, with which the rulebook, cards, packaging, and the whole kit and kaboodle were customized in a coherent and visually appealing way. In September 2021, the biggest chunk – the rule and storybook – were finally completed and went to press! Seven years of work and development on the Rapture game are contained within this book. Thousands of hours of fiddling with the rules, the game tests, the phrasing and rephrasing… Many texts were written, tried out in the game, thrown out, changed, and rewritten, the basic framework of the story was developed, countless plot holes discovered and fixed, the novelization of the story developed and written down… We are therefore all the more overjoyed to hold the finished book in our hands and to have gotten so much positive feedback from all of you, saying how great the final version turned out!
In September and October 2021, all the individual components like figurines, accessories, cards, books, dice, bags, and boxes arrived, and we spent every spare minute packaging everything. After all, we now finally had a workshop and a garage at our disposal – gone were the days of sitting in a hallway! It took a lot of effort, but it was worth it. Despite all the setbacks and problems that had to be solved the months prior, we were able to send out the first packages to all our supporters in October 2021 – right on time, as promised in the Kickstarter campaign!
But even this was just a little stopover in our journey, because the official launch of Rapture in spring of 2022 was already in sight and we had to go straight back to work to prepare for it. Lots of details in the production process still had room for improvement, we designed and built new game boards, upgraded our online shop, and above all, revamped our homepage with a new design!
After Rapture’s official launch on the 12th of March, 2022, the game is now finally available for purchase – both at our online shop as well as at the first, select retailers who have decided to add Rapture to their product range!
It is precisely this that gives us the most joy. With Rapture, we want to bring players together, to create a community that you can experience for yourself at the store, to build connections that go beyond impersonal online proceedings. That is why local shops are so important: they are the link between us and our players, they are the ones who create the platform. These are the memories we treasure from our own youth – playing with trading cards or tabletop games at the local comic shop. They were the good old days, and we want nothing more than to do our part so that these experiences don’t just remain memories for us, but instead can be experienced anew by everyone – in the “real” world.
The four of us have been friends for many years. We are fortunate enough to be able to look back on an enormous repertoire of games and to have gained experiences that help us greatly in our new role as game developers.
Together, we have set great goals for ourselves, and we are confident we can achieve great things, too! With Rapture, we wanted to create something truly special: a game by players for players!